Hardly the best or even one of the better Capcom games for the Nintendo, Adventures in the Magic Kingdom holds a special place in my gaming heart for a couple of reasons.

The first is because of the stellar soundtrack. Composed by Yoko Shimomura, who went on to orchestrate the scores to Super Mario RPG and Kingdom Hearts, this game has some of the catchiest, most memorable music on the NES. Especially the Autopia level, with its upbeat and fun-on-the-run vibrancy. But, really, every track of music captures a distinctive mood that perfectly matches the scene, whether it's an adventurous beat encouraging the exploration of a pirate-infested burning city in the Caribbean or a haunting, repeated refrain echoing within a lonely, dilapidated mansion. If you stop playing for a moment and truly give the music a listen, you'll come to appreciate the diversity of the game's soundtrack.

The second, and most nostalgically important, reason why this game means so much to me is because I played it nonstop as a kid during my many visits to relatives. You see, these family members didn't have a wide selection of games to choose from—only Tetris, Dr. Mario, Wheel of Fortune, and this. So instead of making small talk with stinky perfumed old ladies on plastic-wrapped couches, I usually stuck my head in front of the tube and played this game to death. This was before I had ever gone to any of the Disney theme parks, so it was also kind of my way of coping with friends shoving in my face how great Walt Disney World was.

It was only when I was older that I was given the opportunity to visit Orlando and Disney, and I've been back several times since to make up for all of the lost time. But you might be asking, once you go and see everything, why ever go back? Well, the parks—I can't explain it—there is a certain "charm" to the place, from the rides to the restaurants. I don't know what it is, but it makes you a kid all over again and you fall in love with the place every time. You can be any age and enjoy a day at the Magic Kingdom—even on your NES!

When recently I had the chance to buy a prototype of this game, I jumped at the chance. I had always wondered if there were extra levels never used in the game. Just by strolling around the world map, you will notice a number of unused attractions blended into the scenery. One of these attractions is at the very top of the map—"it's a small world". It's not hard to imagine a level based on the colorful ride. If Capcom can make a level after Space Mountain, a ride in the dark with little-to-no visual flair, surely "it's a small world" was possible. During the trivia game, one of the characters even refers to "it's a small world" by name and presupposes that you know where it's located. (For that matter, Tom Sawyer Island is also mentioned by a character during the trivia. Another possibly missing level?)

You will also see that around Space Mountain another unused ride called Astro-Jets, which I guess would have been too similar in space theme to Space Mountain.

The last unused ride on the map was always a mystery to me as a kid. Using Anaheim's Disneyland layout as a guide, the placement of the brown-and-yellow building to the right of Pirates of Caribbean could mean that it's likely one of two attractions: either Swiss Family Treehouse or The Enchanted Tiki Room, both of which are located directly to the right of Pirates, with The Tiki Room placed a little further away.

So, last night, I was still going through the prototype with a fine tooth comb, and came across some wackiness.

If you ever played the game before and just pressed start without entering your name, the game will refer to you as "Bamboo.7".

This is on all versions of the game. I always wondered about this. Like I said, I was going through all of the text in the game, looking for differences in the prototype, when this popped up:

BAMBOO TENTIWOKURAU WO YOROSIKU SATURDAY S MORNING IS MORNING SALAD

What the? Morning salad? Bamboo croutons? This bit of text is in both the prototype and released versions.

But that's not all:

ABOUT INSTEAD I MEAN EARNED WELL GOOD JOB FOR A SQUIRT I HAVE A FOR YA BUT YA MIGHT AS WELL TAKE DIS INSTEAD MAYBE IT LL HELP YA GROW YO HO HO WELL DONE DESERVE MATEY BUT ALL I HAVE IS I HOPE IT GOOD

Now this is just great. If you know anything about the Pirates of the Caribbean attraction, you'll know how most of the ride centers around drunken pirates doing and saying crazy things. If you read between the lines here, it sounds like "help ya grow" is like a rough and tough way of saying to take a swig of rum or something (kind of like the idiom "it'll put hair on your chest"). Am I stretching? Maybe. But what else could that mean? You've shrunk? It doesn't make sense. None of this text is seen anywhere in the game.

And just to round things out, here's a music track that was never used in the game:

http://www.nesplayer.com/features/disney/Adventures in the Magic Kingdom - Unused Track.mp3

Unfortunately, my hopes were dashed when I went to test the game out—the proto does not feature any new levels. The good news is that it does have several graphical changes.

Let's break down the known differences.

Adventures in the XXX Kingdom: Garbled Title Screen
For some reason in the prototype version, the top portion of the castle graphic and the title's text are covered in x's. Do I sense some anti-Disney sentiment here?

 

The Eisner-Would-Have-Had-Multiple-Heart-Attacks Version: Missing Main Street, USA Store Graphics
Disney wouldn't be Disney without shops at every corner peddling everything from character autograph books to smoky turkey legs. Not so much in the prototype, as the graphics on top of Main Street's roofs have not yet been implemented.

 

Lazy-Eyed Mickey: Modified Cutscene Graphics
Mickey appears to be distracted in the prototype version as his eyes stare away from you during cutscenes. Or maybe Mickey Mouse has lazy eye?

 

Planet A From Outer Space: Letterless Stars
On Space Mountain, the letter of the current star you are on is mysteriously blacked out on the upper control panel in the proto. This "blacked out" spot is actually a transparency, so the scrolling background comes through.

As a side note: I always found it odd how Capcom named the planets after letters. Now that I think of it, they probably didn't have the space for much else. (And, yes, there is probably a pun to be found in that last sentence.)

 

Mickey Mouse's Missing Meteorite Missiles: Altered Graphics
Also on Space Mountain, when you go to press A to blast a meteor, the released version's missiles are replaced with dreaded x's, similar to the ones we saw earlier on the title screen, except now in white. I suppose those graphic tiles were still under development.

 

Mr. Toad's Wild Toll Bridge: Different Bridge Graphic
Autopia's drawbridge is changed (or warped?) from the released version. It looks ricketier this way.

 

Count Your Blessings: Missing Station Numbers
The goal of Big Thunder Mountain Railroad is to ride to one of stations at the end of the level, all of which are marked by numbers. In the prototype, these station numbers are missing and they're replaced by green x's.

 

Starry Seal-Wrap: Not-Yet-Changed Star Icon
In the released version, you might notice that the stars littered on the tracks of Big Thunder Mountain Railroad have different graphics than the ones you find in other levels. That's because those found on Big Thunder are worth 5 star points each instead of the normal 1. These special stars are distinguished from normal stars with a white square outline drawn around the icon. The prototype does not have this 5-star icon made yet, so it shows the graphic for a 1 star instead.

 

Big Thunder Drunken Train Derailment: Glitch and Secret Unused Track

Now this is a fun one. In the prototype, there is a way to derail the train on Big Thunder Mountain Railroad so that you go straight down the course, unharmed, and right past the goal at the end. Eventually the terrain turns into scrolling zeroes that race along with the traveling train for a good 10-15 seconds. There is an end to this madness: the scenery comes back, as does a new hidden track, then ends just as quickly because it dead ends. Still, wow, what a ride while it lasted. Ma, no more moonshine for this cowboy.