have a sensitive stomach. I tend to stay away
from fast thrill rides. I well know my limits!
My last time at Disney, however, I was feeling
a dash of bravado and my more daring self
came out and I decided to tackle many of the
more thrilling attractions at the park, one
of them being Space Mountain. I can't really
describe too much of the interior--you see,
my head was at my knees most of the times
(especially during the turns)--but what I
can tell you is that it's dark. Really dark.
I caught a glimpse of a star or two once or
twice. But other than that... darkness. That
makes sense; this is space, after all. How
could Capcom covert a dark ride into a successful
Nintendo game level?
general feeling that Space Mountain tries
to create is blasting through space (most
of the ride is almost in pitch black--oh,
did I mention that already?), tossing and
turning at every elevation and turn. It's
your typical roller coaster done Disney-style.
It's truly the most wild ride of the Magic
Kingdom even if, as I read somewhere, the
"space rockets" only go about 20
stumbled around when I got back outside. I was
man enough and confronted Space Mountain once,
but never again. In space, no one can hear me
scream. That fateful day at the Magic Kingdom,
there's wasn't anyone who didn't hear me.
mini-game probes to test your reflexes. The
goal is to soar to planet F (what?) to grab
a silver key that is placed there. By simply
pushing the corresponding button on the D-pad,
or, as shown below, the A and B buttons on
the screen, your space craft advances from
stars A to F.
the later stars, left and right directions
will pop up together. Just treat this signal
as one direction and push either left or right
on the D-pad.
B button is for blowing up ships. When you see
one coming, get your finger on the B.
button is for blowing up orange/blue asteroids.
Mountain's level is a complete embarrassment
on Capcom's part. The main goal, sprites, everything
here is totally uninspired. Anyone who has been
on the actual ride before wouldn't be able to
notice any similarities, besides the broad use
of the space theme. Sure, there is an attempt
to recreate an element of speed, but the inexcusable
lack of details make this the weakest of all