Space Mountain

I have a sensitive stomach. I tend to stay away from fast thrill rides. I well know my limits! My last time at Disney, however, I was feeling a dash of bravado and my more daring self came out and I decided to tackle many of the more thrilling attractions at the park, one of them being Space Mountain. I can't really describe too much of the interior--you see, my head was at my knees most of the times (especially during the turns)--but what I can tell you is that it's dark. Really dark. I caught a glimpse of a star or two once or twice. But other than that... darkness. That makes sense; this is space, after all. How could Capcom covert a dark ride into a successful Nintendo game level?

The general feeling that Space Mountain tries to create is blasting through space (most of the ride is almost in pitch black--oh, did I mention that already?), tossing and turning at every elevation and turn. It's your typical roller coaster done Disney-style. It's truly the most wild ride of the Magic Kingdom even if, as I read somewhere, the "space rockets" only go about 20 mph.

I stumbled around when I got back outside. I was man enough and confronted Space Mountain once, but never again. In space, no one can hear me scream. That fateful day at the Magic Kingdom, there's wasn't anyone who didn't hear me.

THEME: 9/10

THRILLS: 10/10

FUN: 9/10

OVERALL: 9/10

Media

Download a sample of the ride (.wmv file)

Adventures in the Magic Kingdom: Space Mountain

This mini-game probes to test your reflexes. The goal is to soar to planet F (what?) to grab a silver key that is placed there. By simply pushing the corresponding button on the D-pad, or, as shown below, the A and B buttons on the screen, your space craft advances from stars A to F.

At the later stars, left and right directions will pop up together. Just treat this signal as one direction and push either left or right on the D-pad.

Simple: B button is for blowing up ships. When you see one coming, get your finger on the B.

A button is for blowing up orange/blue asteroids.

Space Mountain's level is a complete embarrassment on Capcom's part. The main goal, sprites, everything here is totally uninspired. Anyone who has been on the actual ride before wouldn't be able to notice any similarities, besides the broad use of the space theme. Sure, there is an attempt to recreate an element of speed, but the inexcusable lack of details make this the weakest of all the mini-games.
RIDE CONVERSION: 0/10