Super Mario World
|
|


Origin: Japan
# of Games: 1
Type: NES Game Cart
Introduction
Most pirated games, whether or not NES collectors care to admit to, aren’t all too great. (Total crap, in technical terms.) But, once in a blue moon, there’s that special rare cart that makes you feel good to have shelled out the dough for.
Super Mario World is such a game.
The crew of pirate programmers behind SMW were presented with a large task when they took on this project. However, I feel they did a fantastic job of recreating some of the classic SNES title, blending almost-accurate sound bites and pretty detailed graphics. The game’s physics and the various “programmed tricks” (like flying) were also brought into the pirate very well. Although the game only went on for 4 worlds, many of the levels from the original cut off, the game’s feel and overall presentation is impressive (considering this is a pirated cart).
CLICK TO ENLARGE WORLD MAP
Download a Complete Map, Courtesy of Ben Boldt, a visitor to the site.
Super Mario World Played on Television

Title Screen, Ghosts Out Tonight, Rhinoplasty, Ghost House (Enter), Ghost House (Exit), Morton Koopa Kid, Lemmy Koopa Kid, World 4 On Map, Fence Climbing, The End
Screen Shot Walkthrough
![]()

![]()
![]()
![]()
Bosses
|
Renzor |
![]() |
|
Morton |
|
|
Lemmy |
|
|
Renzor |
![]() |
Changes
World 1 Boss: Iggy (Original SNES) is Renzor
World 4 Boss: Ludwig (Original SNES) is Renzor
Bullet Bills in original replaced with flying flames
76 stages in Original SNES version, 19 in NES pirate
No color switch blocks or Star Road
2 Yoshi Houses
Yoshi Houses give 1-up
The Ending?

What a waste! There wasn’t even a boss fight at the end! Oh well, it was nice while it lasted.
Unfinished Game
But wait! There’s more! Benjamin Boldt took a look inside of the game’s code and found out there’s much more to this game than what meets the eye. Here are his findings:
There are also many more levels after the “end”, but the farther you go, the more incomplete they become. All the rest of the levels are there – there’s even a Bowser at the very end. He doesn’t do anything but fly around, though.
If you look in the image banks of the ROM, you will see many images not used in the game. This is very cool to look through. It shows that the game was ALMOST finished, but they had to stop it up at level 4. I would imagine that they hit some sort of deadline.
By hacking save states, you can access all the different levels. The map is also incomplete; as you can see there is just a little bit of gray area before Bowser’s entrance. Also, Bowser’s entrance is not actually there yet, but I pulled it out of the ROM image banks and placed it on the map where it was likely to go. Everything other than that is made of actual snapshots of the ROM running in an emulator. Even the strange glitching in the bottom of the forest on the map
Hidden Levels
Missing Level 1. 1.x is for the first level after the end, 2.x is the second, etc.

Missing Level 2. Level 2.x and higher have few or no enemies.

Missing Level 3.

Missing Level 4. Level 4.x is another Yoshi house. It also returns a free life each time you enter it.

Missing Level 5. As you can see in 5.7, you can walk on lava and it won’t kill you.




Missing Level 6.


Missing Level 7.


Missing Level 8. Fourth pic down shows an impossible jump. You would have to fly to get over it.

Missing Level 9. It appears that there is no level 9.x. I tried several different ways to get into it, but could not. I know I’ve gotten into it before, and it is different from all the others. It corresponds with level number 1a in hexadecimal.
Missing Level 10. Second pic shows another impossible jump without flying.
Missing Level 11. Second pic shows some strangeness. It appears to be some debugging code that was left in the game. You can not get down from there.

Missing Level 12.


Missing Level 13. Pic 1 shows Bowser flying around. He turns his head as he flies so
he always looks at Mario. Pic 2 shows some glitching as Bowser lowers into his machine he’s flying in.
Game Genie Codes
PEEZGEYA – Start with 1 life
IEEZGEYA – Start with 5 lives
ZEEZGEYE – Start with 10 lives
GOEZGEYA – Start with 20 lives
ZUEZGEYA – Start with 50 lives
LVEZGEYA – Start with 99 lives
SUNXSUVS – Infinite lives
AAOXXIPA – Infinite time
(Credit goes to Ben Boldt & Tony “Codehut” Hedstrom)
In Closing
SMW, as you have seen, is not your usual NES pirate. I would pick it up if I’d ever see one up for sale. And I’m sure any other NES fan would, too.
One question still remains though. Why did the developers choose to leave so many of their levels out? The world may never know.



Software
Hardware
History
Media














