Wizards & Warriors Famicom Prototype
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As a kid, I somehow completely missed out on this series. Rare made several NES games, but only a handful really have that certain charm and quality that would become synonymous with the company during the SNES and N64 days. Wizards & Warriors, however, is Rare from top to the bottom, and has one of David Wise’s best scores to date. It’s an absolute classic in all respects as far as I’m concerned.
In Japan, the game was published by Jaleco and renamed Densetsu no Kishi – Elrond.
Chris Covell bought this Famicom prototype of the Japanese Wizards & Warriors on Yahoo Japan Auctions back in July for 8,000 yen (around $104). The game was called The Tale – Elrond no Eiyuu at the time of this build. I was asked to check for differences between the two versions. Here’s what I found.
First, let’s start with probably the most interesting difference.
Boots of Force (Prototype):

Boots of Force (Japanese Release):

The Boots of Force in the prototype matches the sprite used in the North American version, which most likely means that the Famicom version came later. I’m not sure why they decided to make this change, but I have to admit, I am kind of digging the new boots.
Now to the title screens.
Prototype:

Japanese Release:

As you can see, the prototype is dated 1987, one year before the Japanese release.
Prototype:

Japanese Release:

The copyright was removed from the released version, and the suit of armor on Kuros has darkened. Less greenery in the background, as well.
High Score List (Prototype):

High Score List (Japanese Release):

Darker grass and copyright placement changes. Looks like PP’s still number one. A urine joke goes here. At this time, please feel free to add yours.
Moving on.
Game Over (Prototype):

Game Over (Japanese Release):

The HUD doesn’t go away after you get the Game Over screen. If you notice, too, the “L” in EVIL looks a little deflated.
Well Done Screen (Prototype):

Well Done (Japanese Release):

Kuros doesn’t come off as being very masculine with his leg raised up in the air after he rescues a distressed damsel in the prototype. The released version ends his final animation sequence with both feet on the ground. Like a man.
Ending (Prototype):

Ending (Japanese Release):

The prototype really likes showing off that HUD, even after you beat the game.
The End (Prototype):

The End (Japanese Release):

“My face in thine eye, thine in mine appears, / And true plain hearts do in the faces rest…” -John Donne
“Roses are red, violets are blue, let’s go get some barbecue and get busy.” -DJ Jazzy Jeff



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