Before I jump into the prototype, let's get one thing straight: The first Ghostbusters is the better movie. I don't dare debate that.

But if you were to compare the scariness of the ghostly goons, Zuul and the Terror Dogs and Stay Puft all packed together in one corner of the ring, and Vigo menacing in the other, Ghostbusters II wins hands down. The Marshmallow Man would kill me with a smile on my face, but I wouldn't feel warm inside when Viggy tore me apart; I'd leave this world a lot less happy and hungry.

The ultimate pick-up line: "So you wanna play Boggle or Super Mario Bros.?"

Vigo the Carpathian, Vigo the Cruel, Vigo the Torturer, Vigo the Despised, Vigo the Unholy, Vigo the Butch—whatever you want to call him, dude was intense. Having lived for over a century, ruling as a tyrant and murdering hundreds of his own people, he was finally overthrown only after being poisoned, stabbed, shot, hung, stretched, disemboweled, drawn, and quartered. A fighter to the end, that one.

I blame his hellish portrait for many sleepless nights in my youth. So dark, foreboding, evil... Vigo's painting forced me to respect and nervously admire old master art. That is to say, I believed that canvases could be homes to ghosts like in the movie (the older the artwork, the angrier the specter). To make sure that I didn't accidentally bring any spiritual stowaways into the house, nothing but freshly printed MC Hammer posters ever adorned my bedroom walls. In the worst-case scenario, I knew that I could handle parachute pants whooshing back and forth across the air above my bed at night. I knew that Hammerman couldn't touch this—the "this" being me, of course.

The NES Advantage: Now You're Playing With Psycho-Reactive Plasma!

Before Hammer, my mother used to calm me down after a bad dream by making the Sign of the Cross. With Hammer, I wouldn't even have to sign anymore; I could just command the nightmare to stop and pray that I wouldn't hear a disembodied voice holler back, "Hammer Time!" If a Rick James beat materialized at 3 A.M., The Devil's Hour, I'd instruct my parents to call the Catholic diocese first thing in the morning.

Turns out, I had nothing to worry about after all because years later I found out that the real Vigo portrait isn't an actual painting but a giant photo print retouched and weathered to look old. That's a relief and all, but what the hell am I going to do with all these neon posters?

Although I have covered my fair share of movie props before on the site, from the Leprechaun's striped sock to Dennis Hopper's snakeskin King Koopa jacket, I held back my Ghostbusters II collection for a special occasion. At long last I think it's time to break out the champagne and tubs of non-toxic Ecto-Plazm.

"We're back!" This 5” x 2” name patch was custom-made for Ray Stantz’s (Dan Aykroyd) iconic jumpsuit in Ghostbusters II. The uniforms worn by the Ghostbusters in the second movie were made by Flight Suits Ltd. of El Cajon, California.

Here she comes, Miss America! A pre-production maquette is a reference model that prop makers and make-up artists use to test their movie magic effects. This 1/3 scale painted plaster bust helped in developing the make-up for Ray Stantz's terrifying transformation when Vigo momentarily possesses him. One of the film's creature shop crewmembers (Harold Weed) wore the actual demonic cosmetics in the film.

An earlier scene hinting at Ray's possession did not make the final cut. The official movie comic book adaptation shows Ray under Vigo's command at the museum and later driving the Ecto-1A recklessly around the city and through Central Park, intentionally trying to crash and kill the gang.

Concept artist Stephen Dane drew these two original, production-made sketches.

The Ghostbusters' equipment had always fascinated me, and I (like every other kid at the time) begged for those plastic role-playing toy replicas made by Kenner.

Dan Aykroyd, who co-wrote the script, is a true believer in the supernatural and even belongs to the oldest paranormal society in North America. He based much of the film's pseudo-science on real ghost hunting theories and ghost hunter equipment.

The giga-meter, like the PKE meter, is loosely fashioned after EMF meters, devices that measure the naturally and unnaturally occurring electromagnetic fields in the environment. The common ghost theory is, when spirits materialize, EMF readings will spike. Whether that's true or not depends on your belief in ectoplasmic entities.

That said, high EMF has been scientifically shown to cause visual and auditory hallucinations, which may just explain the shadow people who like to claw at some folks' closet doors in the middle of the night.

In Ghostbusters II, the giga-meter tracks New York City's growing psychomagnatheric energy and leads the busters to the underground River of Slime.

After filming wrapped, the giga-meter has been passed around more times than a Ghostbusters III script, making cameos in later productions like a cheesy PSA with the Teenage Mutant Ninja Turtles preaching the virtues of public transportation.

Storyboards are the building blocks of filmmaking; each and every shot is prepared and drawn out ahead of time.

These four original, hand-drawn storyboards depict the action-packed finale of the courtroom scene, when the Scoleri Brothers get sucked into the ghost traps.

Mr. Hunchback here isn't so much a prop as he's a real neat piece of action figure history. Quasimodo belonged to Kenner's Real Ghostbusters Monsters Series, a line of figures based on classic horror icons like Dracula, Wolfman, Frankenstein Monster, Mummy, and the Zombie. What makes this figure special is the fact that it is a resin hard copy prototype, which means it was constructed by hand and then hand painted. A cool feat of craftsmanship, for sure, but the poor guy has seen better days; I had to wrap his stomach with a rubber band to prevent his body from separating and his guts and internal mechanisms from spilling out. I still love you, my little deformed freak. (This was originally obtained from an ex-Kenner employee.)

Activision, the devils behind the first Ghostbusters video game, published an NES follow-up based on the movie sequel in 1990.

That same year, HAL Laboratory (the creators of Kirby) released their own Ghostbusters II game for the NES under sublicense from Activision, adding "New" before the title to distinguish their version from Activision's (much like how the cartoon went by the name The Real Ghostbusters to differentiate the series from Filmation's Ghostbusters).

While Europeans could choose between HAL's New Ghostbusters II and Activision's Ghostbusters II, the rest of the world didn't have a choice in the matter—Japan only received HAL's version, and America, only Activision's.

American gamers got slimed in the deal.

HAL's New Ghostbusters II not only shamed Activision's efforts back in the day, but has gone on to be considered one of the best PAL/Famicom exclusives for Nintendo's 8-bit system.

Players get to pick two Ghostbusters (or Louis Tully). The first character acts as the blaster to stun ghosts with a proton stream (by pressing down the A button) and the second takes on the role as the trapper to activate the ghost trap (by pressing the B button). Using a Zelda overhead perspective, your ghost hunting tag team goes room-to-room zapping and sucking up all of the slimy spirits until an arrow appears instructing you to move on to the next hotbed of paranormal activity.

The ghost busting continues for five levels, beginning in the courtroom, then underground in an abandoned subway line, inside of Dana's apartment building, back underground into the River of Slime, and finally through the Manhattan Museum of Art where Vigo and Janosz plan their reign of destruction.

All things considered, New Ghostbusters II sticks to the script and remains fairly faithful to the movie. Take, for instance, the game's bosses.

Scoleri Brothers

Nunzio and Tony make up the Scoleri Brothers, convicted murderers who were sent to the electric chair by Judge Wexler. They make a surprise after-life visit to the judge in the courtroom when the Ghostbusters are about to be sentenced for causing the city's blackout.

Harold Ramis has been quoted as saying that the Scoleri Brothers were loosely based on two real brothers who robbed and assaulted his father when he worked as a shopkeeper in New York City. The Blue Brothers has been credited as the inspiration behind the look of the Scoleri Brothers, with the tall and thin Tony Scoleri modeled after Dan Aykroyd, and the short and fat Nunzio Scoleri, after John Belushi.

The Scoleri Brothers appear at the end of the first level of New Ghostbusters II. They later pop up again as mini-bosses in the final level.

Slimer

Steve Johnson designed Slimer when he worked at Boss Film Studios, an effects company that was founded by an ex-ILM employee. They did the special effects for the first Ghostbusters.

ILM was responsible for the special effects in Ghostbusters II. To achieve the Slimer effect, an actress wore a full-body costume and the face contained animatronics for close-ups when he's gorging on food.

Like Nunizo, Slimer has been said to be modeled after the late John Belushi. In the sequel, Slimer doesn't get much screen time because a lengthy scene with him and Louis Tully was cut.

HAL decided to have the ugly little spud as the conductor on the ghost train in level two. Look at what's on his head, though. That's the bus driver hat that he wears when he offers Louis Tully a ride to the museum!

Nanny Janosz

Under Vigo's mind control, Janosz appears in a trance outside of Dana's apartment. He takes on the disguise of a nanny to snatch baby Oscar. Real-life twins played Oscar during the filming of Ghostbusters II.

Just as the boys couldn't stop the kidnapping in the movie, level three ends without a boss fight.

Psychomagnotheric Slime ("Mood Slime")

The theory behind mood slime originates from an actual reported phenomenon. Paranormal investigators believe that some people undergoing heavy emotional distress, such as teenagers hitting puberty, can manipulate the environment around them and cause the manifestation of elemental substances to form.

One famous case is Don "The Rain Boy" Decker, who was able to make plasma-like liquid rain down from the ceiling, rise up from the floor, or travel sideways. Through deep concentration, he could control the path of these substances and even have them appear in other rooms. The spontaneous rain and mist made many eyewitnesses, from priests to police officers, baffled and frightened.

Dr. Janosz Poha

Janosz isn't a fruitcake in New Ghostbusters II. He's a really charged up fruitcake. When you blast one of his three clones, the other two will hurl great ghostly balls of fire at you. As Janosz would say, the joyfulness is over.

Keep your proton stream on one clone while moving around to dodge the attacks from the others. Take out eight of them until you can vanquish the evil spirit inhabiting Janosz's bloated body. Don't stop until Janosz asks, "Vhy am I drippings vith goo?"

Prince Vigo von Homburg Deutschendorf

The Carpathian's full name comes from a combination of the actor who played Vigo (Wilhelm von Homburg) and the twins who played Oscar (William T. Deutschendorf and Henry J. Deutschendorf II). The great Max Von Sydow provided Vigo's voice.

I hate to ruin Vigo's reputation, but after Janosz, Mr. Death comes off as a real paranormal pushover. Get up close to plant your proton stream on him and then back away from his juggling fireballs. That's it. He'll go down faster than Slimer at an all-you-can-eat buffet.

I suppose 379 years of rooming in a cramped oil painting will make anyone a little rusty.

Hey, that's Satoru Iwata, current president of Nintendo! Iwata started out in the game industry as a programmer at HAL.

Relying on scaringly simple but rewarding game mechanics, the thirty-odd minutes it takes to beat New Ghostbusters II will surely satisfy any Ghostbusters fan.

Unfortunately, gamers in the states looking to get their ghostly fill were forced to import their New Ghostbusters II copies from overseas. Many learned a valuable lesson in the process: Not all television standards are created equal.

North America and Japan use 60 hertz TVs running at 30 FPS/525 lines while Europe uses 50 hertz TVs running at 25 FPS/625 lines. The difference between the two standards sometimes would result in inferior NTSC-to-PAL ports with distracting letterbox black borders, slow down, or other abnormalities. In the case of New Ghostbusters II, inserting a PAL cart into an American NES speeds up the music considerably.

The following prototype proves that HAL had plans to bring New Ghostbusters II stateside. How does the unreleased USA prototype fare? Strap on your proton packs and don't cross the streams. We're going in!

The proto has a plain white label affixed to the cartridge with the words: NEW GHOSTBUSTERS II NES USA VERSION.

For an unreleased prototype, there sure are a lot of copies of this game. By my count, four in total are known to haunt the world. "2" is written in black marker on the bottom right-hand corner of my copy, but who knows how many more are out there.

This prototype, like most of my prototypes, came from a magical place called The Netherlands, where they are picked from trees and sold to stupid Americans like myself.

More Pictures: Back of PCB / Back of Cartridge / Inside Cartridge / Mitsubishi Sticker

Unclothed, this photo exposes the Mitsubishi EPROM chips on an official Nintendo NES-SKEPROM-01 prototype board. Enough with the ogling. Let's get bustin', buster.

I'm Sorry, Dave. I'm Afraid I Can't Do That.
The USA proto sports a far more colorful HAL splash logo.

 

Copyright Busted
T
he USA proto uses a HAL America copyright instead of HAL Laboratory, Inc. The USA proto retains the Famicom version's typo of the movie title ("GHOSTBUST II"), leading me to believe that the USA version was developed around the same time. The PAL version corrects this mistake and adds a copyright year of 1992. (Somehow all versions messed up on the name of the theme song.)

 

Title Screen
Again, the USA proto title screen shows the HAL America, Inc. copyright.

 

There's Something Strange In The Aspect Ratio
Although the native NES resolution is 256x240, many NTSC region NES games do not use the top and bottom 8 lines, so some 4:3 TVs and emulators display 256x224 instead. For PAL region NES games, the resolution is always 256x240. This means that a PAL screen will show more lines vertically. That's what we're seeing here in the PAL version.

The USA proto has a wider picture than the PAL/Famicom versions.

The real loser is the Famicom version for having fewer lines vertically and horizontally.

Notice how you can see more of the curtain and the audience in the USA proto.

The left border blocks a portion of the skyline lights.

 

As Easy As Eating A Twinkie
In terms of gameplay, the USA proto (like the PAL version) has fewer ghouls roaming around rooms than the Famicom version, making the whole gaming ghost hunt slightly easier.

 

And You Too!
We're back to the changed copyright, this time during the ending sequence.

 

And that'll do it for this underwhelming prototype. As you can see, this game was ready and raring to be released in the United States. We could have made some wonderful memories together, New Ghostbusters II.

Bobby Brown, come cheer a brother up with some post-New Edition, New Jack Swing.