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In
1993, Mario Mania was everywhere. Memorial Day Weekend marked
the release of the much anticipated Super Mario Bros. movie
starring Bob Hoskins and John Leguizamo as the Bros., and Dennis
Hopper as the arch villain sex-crazed dinosaur, King Koopa. Never
mind its total disregard of the game's canon and the lousy acting
(the stars of the movie would years later admit to getting intoxicated
on the set each day to get through the hellish shooting) - every
true game player except for the hardcore SEGA fans (who were no
doubt waiting to jump the first kid that asked, "So, dude,
when's the Sonic movie coming out?") made the trek to see
the first game-to-movie adaptation in the history of cinema. It
was a duty, a privilege for us. And even when I remember walking
out as a child thinking the whole thing a disaster (except for
the bob-omb, which was beyond cool), I still had a hole inside
of me that could only be filled with a visit to the mall to pick
up a few of the movie action figures, then a quick trip to 7-11
on the way home for a Yoshi-flavored Slurpee.

I located
the late Dennis Hopper's King Koopa jacket that he wore in the
movie and immediately purchased it because I am insane. With enough
effort, I can still smell the lingering tinge of hard liquor (and
even harder regrets) embedded in the embroidery. I found a powdery
residue in one of the pockets, too. I hope to someday fulfill
a life-long dream of mine to get married in this jacket.

Outside of Hollywood, 1993 had no less than nine Mario-themed
releases, ranging from a puzzler set in a bakery (Yoshi's Cookie)
to a first-person safari shooter that used the battery-sucking
accessory known as the Super Scope (Yoshi's Safari) to
edutainment software for pre-schoolers (Mario's Early Years!).
A sequel to Super Mario World was still a couple of years
away, so that summer, Nintendo set out to release its first remake
of their past greatest hits: the classic Super Mario Bros.
games 1-3 including the brand new addition of the original
never-before-released-in-the-US Super Mario Bros. sequel
dubbed The Lost Levels.

The compilation also had for the first time a "Battle Game"
option selectable on the title screen of Super Mario Bros.
3. This multiplayer mini-game is a re-imagining of the Mario
Bros. arcade coin-op. The rules are simple: be the first to
collect five coins from fallen baddies and not die. Luigi win!

First released in Japan late July as Super Mario Collection,
the game arrived stateside with a new name, Super
Mario All-Stars, a few weeks later to adoring fans and newcomers
alike. Rather than straight-up ports of the NES titles, the games
on All-Stars featured updated 16-bit graphics and sound
effects and the all-important save feature so that progress could
be kept by pausing the game at any time to bring up the option.
I considered myself a purist back in those days, a gamer of the
most refined taste in my formidable years. So settling down to
my bean bag chair, fitted in my OshKosh B'gosh loungewear and
swirling a glass of chilled Ecto Cooler after a long day of throwing
rocks in the backyard, I opened the month's Nintendo Power and
read of the upcoming Super Mario All-Stars. "Remaking
games already perfect? What a laugh, Teddy!" I said talking
to my Teddy Ruxpin that sat within earshot of my tangent. "No,
not a laugh, what a booore! A quite unpleasant boooooore! Now
see here, Teddy. There will be none of that coming into this house!
Not if I have anything to say about it! Fetch me my Michelangelo
slippers."

I never did own Super Mario All-Stars. My pride was too
much of a hindrance to ever consider it. I looked down on the
other kids who helped make the game a Million Seller Player's
Choice with scorn for whoring out for something as cheap and sleazy
as better graphics and the ability to create four separate save
files - for turning their backs on the Nintendo Entertainment
System during its last days of life support, when it most needed
to be surrounded by loved ones (the following year's Wario's
Woods would be the last licensed NES game).
Today, however, I can see the purpose and worth of remakes. They
reenergize older games by bringing them to newer, younger audiences
in a sleeker presentation that makes them a bit more accessible.
Underneath the veneer, though, the successful remake retains the
original's fundamental gameplay. Super Mario All-Stars does
just that because some things simply are timeless. Kuribo's shoes
simply are timeless.

As for the
prototype, I knew what I was getting myself into when buying a
cartridge clearly marked "FINAL," but the foolish gambler
in me still took the chance and I forked over a hefty amount of
money to see if this version had a Birdo strip poker mini-game.
It did not. The game appears to be, byte for byte, the same as
the released US version. All I can say is I am glad that I rarely
visit Atlantic City anymore, and when I do, it's only to pick
up a pound of boardwalk fudge and salt water taffy. I know the
fudge and taffy will never leave me penniless outside of Trump
Taj Mahal at 3 AM - the witching hour - when the city's hookers
pull their tricks.
The prototype has been dumped and no changes and is byte-for-byte identical to the retail
game.
In celebration of Mario, for all of the memories he has given
me, I would like to properly thank him (and the whole gang) with
a special gift of my own giving. Thank you, Mario Bros., for always
being a friend.

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