Are
you ready for some football? Tecmo Bowl football?
Head's
up! The NFL lockout may be over, but something even better is
kicking off: a prototype of Tecmo Bowl for the Nintendo
Entertainment System. So leave the $10 cups of beer and $15 nachos
in the stands, and catch Nintendo football fever!
Tecmo
Bowl changed sports video games forever. At first glance,
the game's offerings may seem basic and stripped down by today's
standards, what, with a limit of only eighteen players on the
field, four plays in the playbook, no official NFL names, and
the exclusion of several teams like Philadelphia (sadly, no Randall
"QB Eagles" Cunningham here).
Looks
can be deceiving. Tecmo Bowl sacked every football game
that came before it, and arguably many that came after. Don't
believe me? Go check out 10-Yard Fight and report back
to me. More importantly, Tecmo Bowl served as warm-up practice
for possibly the most celebrated and long-lasting sports title
ever created: Tecmo Super Bowl.
Gene
Siskel to Roger Ebert during a round of Tecmo Bowl in 1989:
"See, I like him saying 'HUT, HUT, HUT.' I like the fact
that I can make a football player annoy you."
Tecmo
Bowl set the standard for all pick-up-and-play sports games
to come, before the genre began getting weighed down by heavy
simulation and even heavier announcers. As with Ninja Gaiden,
Tecmo took a former and mildly successful arcade game and honed
it for home release on the NES. The result was a game that threw
out all realism and anted up the stakes with monster 100-yard
passes, unstoppable end zone-to-end zone running plays, and zero
fumbles but interceptions as common as completions.
Tecmo
Bowl's genuinely naïve, yet unbelievably addicting, little
packagedivided into 1 ½-minute quarters and highly
suggestive eighties halftime cheerleadersmade even me, the
furthest thing from a jock, want to pass the pigskin until my
thumbs hurt and I needed a Gatorade and fruit snack break.
Laces
out, Marino! Laces always out!
Tecmo
Bowl is not necessarily designed for the obsessive sports
fan, the kind of person whose very existence revolves around the
statistics behind his or her hometown team. You know, the type
of person who only shows passion with his life when he's phoning
into a sports radio show to call someone a stupid idiot.
No,
TB is largely for the rest of us ("the sane")
who fondly recall those wonderful Thanksgivings growing up, playing
touch football with cousinsfor those of us who used to throw
a Nerf football as high as we could for a crowd of kids to dive
for in the schoolyard. Tecmo doesn't let rules and penalties
interfere with the experience; TB represents a purity of
the game, a digital preservation of seventh grade recess and those
weekends of on-the-fly pick-up games, rolling around in a cold
field of rain-slicked mud until the sun went down and you walked
home filthy, exhausted, and happy.
Too
scrawny a kid to play football in a league or on my school team,
I played it safe and stayed with sissy European football. Soccer
became my sport of choice because of my Cross Country running
skills. I went for more breakaways than anyone else. (Never mind
how those usually wound up with my kicking the ball so hard the
thing would wind up going above the goalieand the goal post.)
If the other team's cover was too much, and I didn't have room
to run, I knew I could pass the ball away to get defenders off
me. If worse came to worse, I could always simply kick the ball
like hell over on their end to make them scramble for it and let
me catch my breath.
In
football, though, you're nothing but a running target. You're
a foot soldier on the frontlines in a strategic game of wargaining
a little ground here, a little ground there. The ball is a ticking
time bomb strapped to your person, ensured to take you down to
the ground every time. There's no pussyfooting around in football,
and that's exactly why I pussied out of playing any real football.
"Note:
Certain "TECMO BOWL" playing rules may differ slightly
from professional football rules."
-Tecmo
Bowl instruction manual
Tecmo
Bowl provided hours of safe late night scrimmages for me and
many others, and it's really no mystery why gamers still talk
about TB and TSB, why they hold tournaments around
the country to this day, why ROM hackers update the rosters to
reflect the current-day NFL, and why Tecmo has recently been reviving
the franchise againat its very core, Tecmo Bowl remains
dedicated to the key principles of game-making: simplicity, playability,
and fun. Nada mas, nada menos.
Having
said all of that, it didn't take long until Tecmo Bowl
fans found out how to game the systemgame the game, so to
speak.
If
I had a Tecmo Bowl bookie, I'd put my money down on New
York, Chicago, San Francisco, or Los Angeles every time. Individually,
Lawrence Taylor (LT could block every field goal and extra point
attempt), Walter Payton (a speed demon on offense), Joe Montana/Jerry
Rice (love and marriage, Joe and Jerry, can't have one without
the other), and Bo Jackson (a.k.a. Black Jesus) dominatedBo,
in particular.
Tecmo
Bowl
is one of only a handful of NES games that incorporates
voice samples. You'll never tire of hearing the muffled cry of
the announcer proclaiming, "Touchdown!"
Thanks
to this game, Mr. Jackson could add one more to the list of things
he knows: Tecmo. So-called "Tecmo Bo" had been bestowed
with such amazing digital athleticism that he could run down an
entire quarter by traveling the length of the field and back,
in one play, as the other team crawled onto the astroturf, trying
in desperation to grab hold of the supernatural superstar. The
only things missing when Bo took charge were the Benny Hill music
and several oxygen tanks in reserve.
Warning:
Tecmo Bo's in full effect.
In
a sour twist of irony, Tecmo Bowl did not concern itself
with injuries, but that's exactly what took Bo out of the real-life
game. While Bo's career was cut short due to a hip injury, his
legacy lives on every time two friends fight over who gets to
pick LAto this day, the injuries keep coming.
Number
34's godliness has become the stuff of Nintendo legend over the
years (The Book of Bo Jackson, if you will, in The NES Bible),
but it's a little known fact that two editions of Tecmo Bowl
exist all because of another skilled player. The earlier edition
of the game has Eric Dickerson as running back and Albert Bentley
as kick returner on Indianapolis, while a later edition has Albert
Bentley as RB and Clarence Verdin as KR.
Although
Tecmo had been given permission from the National Football League
Players Association (NFLPA) to use real NFL players' names, an
article in The New York Times dated 6/11/89 reveals that
Dickerson's lawyers claimed their client never authorized the
use of his name and likeness to the group-licensing program that
had made the initial deal with Tecmo, Inc (link).
The
funny thing is, his name was too long to fit in the game, so Tecmo
shortened Dickerson to "Dicker." What's more, all of
the player sprites look the same, save for color palette swaps
(and even some of those are incorrect, as a few Causcian players
appear as African-American and vice-versa).
In
any event, the star running back must have prevailed in his lawsuit
because future Tecmo Bowl copies are entirely Dick-less.
In
the NFL, Dickerson would be suspended several times while with
the Colts for such things as "insubordination" and "conduct
detrimental" (link).
He would not make an appearance in Tecmo Super Bowl.
Tecmo
Bowl is cool as ice.
Tecmo
Bowl has had an immeasurable impact on popular culture, even
appearing prominently in the 1991 Vanilla Ice movie Cool As
Ice.
Tommy
(Victor Dimattia, or Timmy Timmons in The Sandlot) should
be at little league practice, but he ditches baseball to take
a spin with Johnny (Vanilla Ice) on his neon-yellow motorcycle.
Tommy returns from the sweet ride to plop in front of the TV to
play Tecmo Bowl until he discovers two burglars inside
the house with him.
While
Tommy attempts to get away from the bad guys, the phantom game
continues on its own, choosing plays from the playbook and all.
Someone on the crew must like Tecmo Bowl, too.
Kathy
(Kristen Minter, or Heather in Home Alone) comes home hours
later to find the game stuck at the playbook screen. She turns
the TV off, unaware of her brother's kidnapping, and heads off
to her room to contemplate her love of Ice.
The
film had a budget of $6 million and grossed a little over $1 million,
just enough to pay Vanilla Ice's $1 million salary (link).
How totally uncool.
This,
however, is cool. When a Tecmo Bowl prototype cartridge
surfaced online from a game store located in Dallas, TX, I jumped
faster than Pacman Jones in a strip club.
The
EPROMs housed inside have what appear to be the game's name in
Japanese ("")
on both the white PRG and gridiron-green CHR (or "CHAR"
as it's abbreviated) stickers.
Dated
10/12, this presumably places the prototype four months before
the official release in February of 1989. Curiously, both stickers
have "P-2" written on them.
The
Nintendo prototype board has a copyright of 1987 on a model NES-SKEPROM-01
PCB.
The
top portion of the cart label uses a star motif not seen on any
of the Tecmo Bowl retail material (box, cart, manual, etc.).
The background color looks almost like a precursor to the style
that would later be adopted by Tecmo Super Bowl in 1991.
Look
at the back of that cartridge, baring it all for the world to
see. This free spirit is missing its patent Caution label, forcing
me to take on full responsibility as its new caretaker to warn
people of the dangers of immersing the cart in water. Child, I'm
up to the challenge. Mother will always love you.
No
3.88 MM security screwbits, either, on this guy but rather tiny
flathead screws that act to hold the sides of the cartridge snug
and tight.
Switching
to in-game goodness, the prototype features a more primitive,
less patriotic-looking title screen logo. Everyone knows there's
nothing more American than football. More people watch the Super
Bowl than go out and vote in presidential elections. Tecmo, a Japanese
company, was wise to exploit us.
In
addition to that, the intro copyrights display the year 1988 (when
the prototype was made) instead of 1989 (when the game was released).
These
pictures show the title screen logos in tile form; the above marks
the only graphical variation between the two versions.
Just
like the copyright dates, the prototype's roster shown during
the credits is a year behind that of the retail game. The players
are all the same, however, and correspond to the first edition
of the game with Dickerson as running back.
The
prototype has a quick little quirk that pops up after a play is
finished. Right before the game transitions to the playbook screen,
the proto spews a bunch of jumbled graphics all over the field.
This happens so fast that I couldn't even capture the abnormality
on an emulator via screenshots. I had to rely on my reptilian
reflexes and use the PrntScrn key.
Although
Tecmo cleaned up the retail version and removed this glitch, both
versions suffer from minor graphical garbling during the touchdown
cutscene in the form of short white lines on the right-hand
side of the screen.
Despite
several lines of changes existing in the game code, I could not
find any other noticeable differences while investigating the
actual prototype. The game still plays the same, Bo still plows
through everyone's defenses, and the large-haired cheerleaders
still give me a tingly feeling in my jockstrap.